Tier List Description
(Updated 9/16/21)
As of Mercedes’ buffs, she’s rocketed herself up from “warm-body until you get someone better in your team” to “actually pretty good!” She can be powered up even further once you clear 10-10 of Episode 3, and will get her own exclusive artifact, made just for her, called Magic for Friends. You’ll have to clear the stage The Final Destination in order to power her up, though.
When she’s powered-up, she’ll get a new buff called Immense Power. It increases her ATK by 15%, and willrevive her with 50% HP after dying. Now, granted, this revive can only happen once per battle, but that’s still insane! Magic for Friends, her own exclusive artifact, decreases the damage she takes via a critical hit by 25%, and when she’s attacked without it being her turn (e.g. when the enemy attacks), she has a 15% chance every 2 turns to activate Dimensional Rupture, her s2, again.
As such, she’s managed to become a good unit to use in Guild Wars or other Arena fights! AoE counterattacking is all the rage right now, and as such the new Mercedes fits perfectly into this new meta!
Build Notes
These Build Notes will be assuming that your Mercedes is already powered up. There are three builds to use on powered-up Mercedes: theCounterattack Build, Speed Build,and theLifesteal Build.Using the counterattack build would of course be the best choice, so she can increase her Combat Readiness more. However, the Speed build is easier on her stats, and Lifesteal can help sustain her a little more, since you’ll be using Magic for Friends as her artifact.
The Free ATK set from adventure is only to be used if your Meru isn’t powered up yet.
A good Mercedes build looks to be about:
- 11,000+ HP
- 1,200 DEF
- 190 Speed
- 3,500 ATK (More is always better)
- 100% Crit Rate
- 280%+ Crit DMG
If you have her on theSpeed Build, the ideal speed is about210 or more.
Artifact Note – Magic for Friends is pretty much the only artifact to use on her after she’s been powered up. The other two artifact choices are for if your Mercedes isn’t powered up yet.
RECOMMENDED ARTIFACTS
Her Own Exclusive Artifact
[MERCEDES EXCLUSIVE] Obviously, Magic for Friends is going to be a good choice for her, since it was built just for her. Its chance to trigger her s2 is semi-low, but then again, look how much Rem counterattacks with her own 15%.
Strip Buffs
[Acquired in Hall of Trials] There's no reason why you should be using this over Magic for Friends, but if you don't have that artifact yet, this one can work decently for her.
Extra Damage
[Acquired in Hall of Trials] Like Iela, there's no reason to use this over Magic for Friends if you have that arti. If you don't have it yet, though, this one can work to increase her damage.
RECOMMENDED SETS
Free Attack Set From Adventure
Atk / Crit Rate
Crit Damage% Atk%
Speed
Counterattack Build (Post-Powerup)
Counter / Immunity
Crit Damage% Atk%
Speed
Speed Build (Post-Powerup)
Speed / Immunity
Crit Damage% Atk%
Speed
Lifesteal Build (Post-Powerup)
Lifesteal / Immunity
Crit Damage% Atk%
Speed
MERCEDES'S
SKILLS
Mercedes has 3 skills. Skills can be passive or active. Mercedes's Dimensional Rupture can be soul burned for extra effects. More information can be found on our Skill Multipliers page.
Divine Bolt
Active
+1 Soul
Attacks two enemies with shock magic before increasing Combat Readiness of the caster by 15%.
Show Enhancements ↓
+1: +5% damage dealt
x4000 x1
+2: +5% damage dealt
x4000 x1
+3: +5% damage dealt
x13000 x1 x1
+4: +10% damage dealt
x27000 x2 x3
+5: +10% damage dealt
x80000 x4 x2
Show Multipliers ↓
ATK*0.7*0.95*1.871
Dimensional Rupture
Active
+1 Soul
Cooldown: 3 turns
Burn Effect: Increases damage dealt. (-10 Souls)
Attacks all enemies with a light sphere, with a 55% chance to dispel one buff. If used when there are three or fewer enemies, damage dealt increases as enemies become fewer. When the caster is granted increased Attack, activates Dimensional Rupture again. When activated this way, Dimensional Rupture deals decreased damage, and can only be activated once.
Show Enhancements ↓
+1: +5% damage dealt
x4000 x1
+2: +5% effect chance
x4000 x1
+3: +10% damage dealt
x13000 x1 x1
+4: +10% effect chance
x27000 x2 x3
+5: +15% damage dealt
x80000 x4 x2
Show Multipliers ↓
ATK*0.7*0.9*1.871 (0.9 soul burn)
160% damage 2 targets, 190% damage 1 target.
Blazing Eye of Kal
Active
+2 Souls
Cooldown: 4 turns
Releases the power of the Ancient Book to strongly attack all enemies, before increasing Attack of all allies for 2 turns. A critical hit will increase damage dealt.
Show Enhancements ↓
+1: +5% damage dealt
x4000 x1
+2: +5% damage dealt
x4000 x1
+3: -1 turn cooldown
x13000 x1 x1
+4: +10% damage dealt
x27000 x2 x3
+5: +15% damage dealt
x80000 x4 x2
Show Multipliers ↓
ATK*1.2*0.8*1.871
Total Resources
MolaGora x27
MolaGoraGo x0
Sharp Spearhead x12
Black Curse Powder x6
Gold x384000
LABYRINTH
Character Chat Options
Reality Check, Happy Memory
This shows the morale points you gain when the following chat options are selected. Check out the labyrinth team calculator to gain the most morale points here.
Advice
2
Belief
6
Bizarre Story
Comforting
5
Complain
Criticism
5
Cute Cheer
3
Dream
5
Food Story
3
Gossip
Happy Memory
Heroic Cheer
2
Heroic Tale
3
Horror
Interesting Story
2
Joyful Memories
6
Myth
Occult
3
Reality Check
1
Sad Memory
6
Self Indulgent
1
Unique Comment
3