Episode 3 - Alan Wake Guide - IGN (2024)

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Nothing interesting happens, although it should be noted you can grab some secrets in the trailer park. After the little Misery episode with whackjob Rose. Head outside, meet the cops, and let the game start up properly.

After the cliffdive, follow the dry riverbed. Wake will pass under a wood bridge, then drop to a new section of the woods. The riverbed will end and lead up the valley. Keep going and ignore the chopper.

Check in at the ranger's watchtower if you want (unneccessary) and move on towards the radio station (or the gold marker on your Call of Duty HUD).

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Start up the generator for the searchlight and use the beam of light on the gate to destroy it. The electricity runs out after a while; if it does restart the generator and do it again. Shortly after, you will find a flashlight and flashbangs.

Use flashbangs like smart bombs -- let enemies come close and then toss one at their face. The explosion doesn't harm Wake, but immolates enemies (note to self -- use flashbangs for future vampire killing game).

If you've been paying attention in Normal mode, there is a supply cache on the right side of the valley (past the bridge near the safezone) with a safezone and some more flares and batteries. Otherwise, make straight for the radio station so we can get a gun. Like alcohol, guns are the source, and solution to, some of life's problems.

After the radio station cliffdive, the next safezone (use a flare to keep enemies at bay) has a revolver nearby. Load up and head to the cabin. Because of the enemies on nightmare, it's easier to take the items and start using a flare and flashbang to blow them all to hell. Running isn't much an option since enemies always catch Wake.

Note that from the safezone with the gun, there is a path up the hill towards the radio station and tower. There are some hard to find items there (on normal -- none on Nightmare). Be sure to get them on an easier difficulty setting so you can skip working up the hill on nightmare mode.

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Zip past the enemies in the woods and deal with the possessed objects under the bridge. The best thing is to flashbang/flare the two gates blocking the exit (forward and left at the end of the bridge), otherwise, you will have to light up and zap all the objects (a waste of supplies). Getting out from under the bridge gives Wake a lot more room to evade and flee enemies.

Head into the building past the bridge, and flashbang/torch/shotgun the douchebags in ambush. You may want to save a few flashbangs, but hoard batteries and flares. You will need them for the boss fight.

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For the dozer, put something solid in the way, or sprint sideways and remain on the side of the vehicle. Boost the torch, use up batteries, and flick on a flare when enemies get close. Flick on a flare anyway, since flares make the enemy's dark shield weaker and more vulnerable to being sapped by light.

Once the dozer is destroyed, scout the area before approaching the pick-up truck (or going past it). Take all the items you can.

The items you took earlier will be carried over after this (unarmed, no enemies) section. Just because there're no enemies doesn't mean there are no items. Be sure to check the collectibles section for items on Normal (nothing here on nightmare). Get to the coal mine museum and get to the next zone.

Night at the coal mine museum -- hop the chain link after the real-time b.s., and loot the shelves. Operate the switch and drop down into the trainyard. Use the revolver liberally (infinite ammo from the box) and use the train cars to block the possessed items. Load up on ammo before moving on and light-shine the objects in the traincar to clear the way.

Use the truck to waste enemies in the train switchyard -- this is to preserve the flashbangs for encounters you cannot commit vehicular manslaughter. Once the enemies are gone (no respawns), deactivate the generator so Wake can mantle over the broken fence near where you the vehicle was initially parked.

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Inside the building, flashbang the enemy who comes through the door. One the second level, sprint to the end of the room (stay in the middle) and pop a flare. You can clear the ladder before enemies recover from the flare and attack.

At the top of the building, operate the switch to open the locked gate. Head outside, trigger the enemies and use the pick-up truck to battle the enemies. Alternatively, you can flare and flee to the next safezone.

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Past the switchyard and short hop around the traincars, there's a safezone before a bridge. Just across is a pump shotgun (handy and better than the rifle, since it carries more ammunition). Past the bridge and shotgun is a large hole and Wake can go left or right.

Left takes Wake to some collectibles (do this on normal). Go left or right. You want to skip past this area (too wide open) and flare/flashbang/gun down the enemies who try to approach the stairs. Reach the next safezone so you can skip wasting ammo on enemies who don't pay off.

Past the enemy ridden donut field is another challenge for nightmare -- two enemy speedsters/blur-bots in the cemetary before the ghost town. Use the small wooden ramp near the broken trestle bridge to intervene with their movement. Light up the enemies, waste their shields, then waste them before moving on.

Go past the cemetary to the ghost town and avoid the objects there. You can always put a tree between an object that tries to attack Wake and Wake himself. Roast the items before moving on, or lure them into flinging themselves into a pit.

Lure or doom the locomotive engine -- remember that a golden circle around an object means you're hitting it with a flashlight, but the object needs a boosted beam to be sapped. Take the key in the shed, open the cabin to the exit, and keep the shotgun (more ammo).

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Take the ladder to the top and cross the cliffside's planks. Drop into the mine as soon as the opening shows up, since you want to avoid tangling with the birds.

Flashbang the enemy who appears in the mine (after the collapsing tunnel). Shoot past him and deal with the mine puzzle.

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The goal is to reach a switch and move the lift in the middle to allow Wake to jump from one side to the other. Get to the very top, kick down an escape ladder, and use the nearest switch to re-adjust the pallet of girders to the mine's exit. Not that hard.

Ride the trolley across the gorge (zap the birds as they come in). Once off the trolley, head up the stairs to the safezone. For the long rope bridge, ready the flashbangs and shotgun. Stun the first enemy ahead, turn and flashbang the tougher enemy coming behind Wake (from where he came). The enemies in the front are weaker, so a flashlight, and a shotgun can fix their wagon.

At the ruins, there is one final ambush. You can expend all your ammo here, or simply flashbang, flare, and flee. Inside the ruins, notice the stairs that take Wake upstairs. On the roof, going over the cracked floor will trigger the ambush.

Once the enemies appear, flash/flare and head for the stairs. Once Wake hops the gap left by the collapsing roof (by going back upstairs again), you can snipe or shoot all the enemies at your leisure. Otherwise, head down the other side, get to the lake and end the mission.

Up Next: Episode 4

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Top Guide Sections

  • Basics
  • Walkthrough
  • Collectibles
  • DLC

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In This Guide

Episode 3 - Alan Wake Guide - IGN (1)

Alan Wake

Remedy

ESRB: Teen
PCXbox 360

The excerpt you've shared seems to be a detailed guide or walkthrough for a video game, likely for Alan Wake, providing step-by-step instructions, strategies, and tips for navigating through different areas, handling enemies, finding items, and overcoming challenges. It's quite specific and thorough, catering to different difficulty levels and offering tactics to optimize gameplay.

The concepts and terms covered in the text are mostly related to gaming and specific to the Alan Wake game:

  1. Gameplay Instructions: It provides directions on where to go, what to do, and how to handle different situations within the game, such as following specific paths, dealing with enemies, and using different items strategically.

  2. Locations and Landmarks: Descriptions of various in-game locations, including the trailer park, dry riverbed, woods, ranger's watchtower, radio station, bridge, trainyard, ghost town, ruins, etc.

  3. Items and Weapons: Mentions of various items like flashlights, flashbangs, flares, batteries, guns (revolver, shotgun), and their uses in different scenarios.

  4. Enemy Types and Strategies: Refers to different enemy types (possessed objects, speedsters/blur-bots), and provides strategies on how to handle or defeat them efficiently using specific weapons or tactics like using light to weaken them.

  5. Difficulty Levels: It distinguishes between difficulty levels (Normal mode, Nightmare mode) and suggests different approaches or available items based on the chosen difficulty.

  6. Game Elements and Mechanics: Talks about game-specific mechanics like using generators, gates, switches, or specific actions needed to progress in the game, such as solving puzzles or navigating through obstacles.

  7. Collectibles and Rewards: Mentions the availability of collectibles, rewards, and hidden items in different areas, suggesting players collect them for benefits or advantages.

  8. Safety Zones and Challenges: Highlights safe zones where players can regroup or prepare for encounters, as well as challenging sections that require specific strategies or items.

This guide seems comprehensive and tailored for players seeking detailed assistance or looking to optimize their gameplay experience within Alan Wake.

Episode 3 - Alan Wake Guide - IGN (2024)

FAQs

How long is episode 3 Alan Wake? ›

The entire episode takes around an hour to beat if its your first time through.

How many episodes are in Alan Wake 1? ›

The main game itself is divided up into six episodes. Additionally, two "special features", titled "The Signal" and "The Writer", have been released as downloadable content (DLC). Together, Alan Wake and its DLCs constitute the "first season" of a bigger story.

How do you cross the bridge in Alan Wake? ›

A short drive from the hotel will find Wake at a roadblock at the truss bridge. Get out (don't explore, there are no items near this roadblock even on normal), and load up on batteries and flares. Cross the possessed item bridge by frying the items, then resting Wake until he recovers his life completely.

Are there puzzles in Alan Wake? ›

Explore an expansive world filled with missions, unique puzzles, intense combat, and horrifying enemies.

Why was Alan Wake removed? ›

Alan Wake 2's developer, Remedy Entertainment, had two of its games delisted from distributing platforms in the past. Due to licensing issues, both Alan Wake and Quantum Break were removed at one point from Steam and Xbox storefronts.

Which Alan Wake episode is the longest? ›

Episode 3 is the longest chapter in the game, episode 6 is the second longest.

Is Alan Wake 2 better than 1? ›

Just this game hits many bases for me and I love it every time I play through it! I have no doubt Alan Wake 2 is overall a much better game in terms of how they can build atmosphere with the great increase in graphics, ray tracing etc. But nothing will compare to me playing this game on release night.

Why did Alan Wake 2 take so long? ›

Overall, the game took 13 years to develop. In an interview, Sam Lake said this was because "The sequel contains many characters and locations, as well as a continuation of the supernatural lore established and introduced in the original Alan Wake."

Did Alan Wake 2 sell well? ›

Alan Wake 2 Releases Update 1.16

That makes it the fastest-selling title in the studio's history, with the group specifying that Alan Wake 2 over 50% more copies in its first two months than its last flagship title, Control, managed in its initial four months on the market.

Is the heavy duty flashlight better in Alan Wake? ›

Heavy-Duty Flashlight: Better flashlight with more batteries for longer boosting of light. 9 seconds of light boosted. 25 seconds for the flashlight to fully recharge on it's own. Takes three Batteries to recharge it.

How do you get out of the silver mine in Alan Wake? ›

Shoot past him and deal with the mine puzzle. The goal is to reach a switch and move the lift in the middle to allow Wake to jump from one side to the other. Get to the very top, kick down an escape ladder, and use the nearest switch to re-adjust the pallet of girders to the mine's exit.

How many missions are in Alan Wake? ›

There are 19 total missions between both campaigns, with Saga's missions always including the moniker "Return" and Alan's including the name "Initiation," both of which are references to Joseph Campbell's monomyth, or "Hero's Journey," that Alan Wake as a series so enjoys distorting.

Is Alan Wake 2 harder than 1? ›

Harder Than Before

To prepare us for our Alan Wake 2 game sessions, Remedy developers described it as more of a survival horror game than the action-packed original, and they're right. Enemies hit harder and take more rounds of your ammunition before they go down.

Is there a secret ending in Alan Wake? ›

Alan Wake does not have narrative branching or multiple endings. Not really, anyway. There's a point in the game where it seems as if Alan could take one of two paths, but that's not a choice that's given to you as the player. The storyline is linear and when the credits roll you get a single ending.

Is Alan Wake trapped? ›

To stop that process, Alan Wake does the opposite – he writes himself out of our reality and becomes trapped in The Dark Place. In Alan Wake 2 we find him stuck there, on shadowy streets lit solely by streetlamp and neon, searching for a way out.

How long is each episode of Alan Wake? ›

Each episode can take between one to two hours based on the selected difficulty and how frequently players drifted off of the game's critical path.

How long is the Alan Wake extra episodes? ›

For those who play the DLC, there are also two more optional episodes, The Signal and The Writer, which will take about an hour and a half each.

What happened in episode 3 of Alan Wake? ›

Ransom is the third episode of Alan Wake. This episode explores when Alan was on the run from the FBI and his journey to meet with the kidnapper.

How long are Alan Wake special episodes? ›

About an hour and a half, give or take depending on how you play. Only if you pay me. I think it took me about an hour and 15min. But I loved every second of it, so it didn't feel like I needed to look at the clock to justify the DLC.

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